Showing posts with label Witch. Show all posts
Showing posts with label Witch. Show all posts

Tuesday 14 February 2017

Balance Changes : Unbalanced



       Hey what's up guys ! its DEMOLITION here and TODAY we will take a look on the balance changes which have gone live. Before we jump into it I would request you all to show support by following my blog and also read my old post and comment what you feel your feedback is very much appreciated and look forward to.
So , lets jump right into the new balance changes.in this balance there are both nerfs and buffs and the cards affected are Executioner,Poison,witch,P.E.E.K.A,baby dragon,Skeleton army skeletons and dark prince.


Here some cards were espected to go through the balance changes such as Executioner,Skeleton army,The dark princee and baby dragon but the rest all were food for thought.Now lets go one by one and see how the changes affect the game

1) Executioner

Damage -6%, Range to 4.5 (from 5), axe hit radius -10%


  1. The executioner was the most expected of all the  cards to undergo nerf as it was so OP.It's damage is reduced by 6% in a hit that means 12 % totally as its axe hits the units second time on the way back.Thiis is a  huge nerf of 12 % reduction in damage but it will still be able to  take out a horde completely on way back at the tournament standards
  2. .As the  range is decreased by  half a tile it will get one hit extra from tower before it starts attacking on the crown tower.this means in all it willl get one hit  less and that means its double damage will be avoided.
  3. Now coming to the hit radius as it is reduced by 10% now it will make the placement of the minion horde on the top of the executioner crucial as now it cannot take the entire horde out due to reduction in attack tile.Earlier its axe radius was 1 and now it will be 0.9 as a result 2 minions will not be affected on right placement.

2) Poison

Duration to 8 sec (from 10 sec), Damage per second +24%


  1. According to supercell they have buffed this card but after doing the math the overall interaction of this card remains same as its damage is increased but its duration is decreased.
  2. Overall it will do the same damage to the crown tower but now the difference is that will do the damage quicker.It is totally a advantage during Clutch moments.
  3. Now it will pop the skelletons in one second ass it used to earlier,This is a huge buff for the hog poison and giant poison users and against the Graveyard.
  4. But I think as long as the slow doesn't comes back it wont come back to the meta  according to me.

3) The Witch

Witch: Damage +6%


  1. The witch is highly used in the lower arenas but rarely used in the later arenas. Supercell wanted to make it more usable in the later arena by buffing it just enough I think they have done a pretty good Job !
  2. Now the witch will pop the skeletons in just one hit as it used to do before.So be ready to see more  of her in the later arenas. Witch is coming with a Giant Giant in the front !

4) P.E.K.K.A

Deploy Time to 1 sec (from 3 sec)

  1. This is my favorite balance change , now the pekka will be more usable and handy as the Mini pekka as it can be quickly deployed to clean up  cards like the hog rider and Royal giants quickly.
  2. Now it will act as a 7 elixir giant. It is a nerf for the players who like to play it slow building Huge pushes for the win.
  3. Over all great update for the P.E.K.K.A. Now it will surely be used more in the upper arenas.Beware of PEKKA three musketeers.

5) The Dark Prince.

Hitpoints +5%


  1. This is not a considerable buff for the dark prince as mathematically it will just get 1 hit more on the tower.
  2. It has always been a bad splash card and even this buff wouldn't make it a more used card .
  3. It surely needs more buffs for its users.

6) Baby Dragon

Range to 3.5 (from 3)

  1. It is a underused cards in the upper arenas and just seen in the Golem decks just for countering the minions and minion horde.
  2. Now it has been given a buff in its range to make it more usable.Now it will get few burps more on the tower as compared before.
  3. Even with the golem it will be more helpful as it can quickly start attacking due to its increased range.
  4. Overall its a good buff and we will be seeing slightly more dragons in the arenas !

7) Skeleton Army

Skeleton Count to 15 (from 16)

  1. This is one of the most critical change as the Scarmy is heavily used in both lower and the higher arenas.
  2. Now  as its count is reduced by 1 it will be easier to catch all the skeletons in zap radius earlier it wasn't possible as there were too many of them no entire army can be zapped,
  3. Now it is not a very good idea to defend a hog rider on E barbs with the Scarmy.

8) Skeletons.

Skeleton Count to 4 (from 3)

  1. The lone skeleton which quit the army has now joined the quad pack with his brothers!
  2. They have buffed this card because after the release of the ice spirit it became favorite cycle defensive cards of the players around the globe.
  3. Now Skeleton will be used more against Mini pekka,Prince ,Hog and the giant.
  4. We will see more bones in arena than ever before !!



So this it guys for today.See you guys in the next blog.Keep reading keep following and keep clashing.Stay Awesome bros.Peace out ! and thanks for your awesome support .

Tuesday 7 February 2017

Getting to 1600 + trophies in 2 days !!

Hey guys,

It's your lad Demolition here, TODAY in my first blog we will see how to get up to 1600+ trophies in merely 2 day or maximum 3 days of time.
       So let us consider that  you have just installed Clash Royale today and are just getting to know it. You will easily win your training camp battles and first few global battles which will take you above 100 trophies,Now after these few battles you will start facing level 3 and level 4 opponents with the card level just higher than yours , But dont worry just by playing your card right and sticking to your basics you can easily beat  and outplay them ant reach easily upto 1000 trophies. How ? lets see....





  • So basically the giant is your one of the first cards or can say first kill card. Guys this will be the main component of your deck as your stratergies will revolve around this card. This is a rare card and everyone has these at the beginning.
  • So you will have to use giant as a tank i.e giant has lot of hit points and it can be used to soak up the damage from the opposing towers as well as troops.
  • The most common mistake I see that beginners make that the deploy the giant on the bridge directly , this is THE worst method to use your tank. As it is a heavy elixir card and slow moving you must deploy it at the end i.e beginning of your main tower that is called the king tower. Because that is how you will build up elixir and can support your giant.
  • Now we will talk about supporting your tank. Support cards are thoe with low HP and High Damage Per Second (DPS). for example Bomber,Archers,Musketeer,Mini pekka and etc. you will have to use these cards behind the giant so as to protect it and get quick damage on the tower.

EPICS !!

  • Now as level 1 you will unlock your first epic rarity card. As per my my experience it has to be the Baby dragon or The Witch.Getting prince or the skeleton army are rare occurrences.You can use these cards to support the giant and can absolutely wreck the opponent.
  • Both Baby dragon and the witch are units which deal area splash damage. they can inflict splash damage sourrounding few tiles in total.When your opponent uses counters like skeleton army , witch , archers , minion horde ,skeletons and even mini pekka and prince these two support troops will take care of them.
  • I prefer the giant witch combo as the witch has a ability of spawning the skeletons which cause very high damage to the tower when neglected.
The Musketeer



It is one of the best defensive and supporting card with tanks such as Golem , PEKKA , Lava hound and the giant. It is such a value card as it shoot air and ground units with a high Dps. trust me guys keep upgrading this card as i have seen the a lot at 3800+ trophies.Its one of the most valuable cards in clash royale right now.

Some Tips

  • Now here are some tips which will be very useful to you
  1. Upgrade only those cards which you use and are in your current deck.
  2. DO NOT donate your currently used cards.you constantly have to try to upgrade them, This will be very useful in long run
  3. And for the last one. DO NOT PANIC !. its ok if your opponent takes your one tower, Just play natural.Keep building your push. as Bruce Lee once said " Practice like you have never won and Perform like you have never lost.
with these techniques and tips you can easily reach to 1600 + trophies. don't back down after loosing , just stick to your basics guys !


So this is all guys for my first blog, keep expecting more as i will try to post daily. Be happy and keep clashing . Peace Out.







Good luck.