Showing posts with label executioner. Show all posts
Showing posts with label executioner. Show all posts

Friday 17 February 2017

The Miner Barrel !

       Hey what is up guys! DEMOLITION here and TODAY I'm going to share a new , fast cycle deck with you. I found this deck on the Royale TV  and I found it very good after trying out in couple of friendly battles and thought to share it with  you guys.Before we go through it I would request you guys to show your support by following my blogs and checking my old blogs too as it would mean a world to me and feel free to comment your hearts out !
       So without any further ado lets get right into it ....

The Miner Barrel


So this is the very deck that I was talking about.As you can  see its very cheap cycle deck and has a lot of cycle cards such as ice golem , minions and cannon.Remember guys here your kill cards could be Miner, barrel and the Executioner depending on how you use them.
I am going to tell you How I would have used this deck but you guys can use this as you want !


I love it when I have my miner and the barrel for my starting hand. As this deck has an average of 3.3 elixir It's ok to rush.If i get them in starting hand i would wait for my elixir to fill and then would push with the miner and the barrel and then use my poison on the top of it.

  • In this deck the placement of the troops , and its timing is very important as they can be easily countered by cards such as the log and the skeleton army.
  • I recommend placing of the miner in two positions that are in extreme rights or lefts of the respective towers or behind the towers.You constantly have to keep changing the Miner's position so that your opponent finds it impossible to predict your miner play.




  • After deploying your miner you have to instantaneously throw your barrel. As the goblins dont die to the zap now you have to expect Logs.Its ok if your opponent logs your barrel , you have to keep in mind that you have a Cheap deck and you eventually are going to outcycle your opponent.
  • keep in mind that throw the barrel in such a position that your miner isn't affected by the log.
  • Now the final touch in your push will be the Poison Spell.After the recent buff it has become more useful in the current Meta.
  • Most of the people will use minions or the Skeleton army to counter the Miner-Barrel as it would be a positive elixir trade.I would suggest to let go of your first push and observe the move of your opponent.
  • Remember you can also use the Tornado but it will take time to kill the skeletons and your miner would have to bear some damage of few of the skeletons.
  • Remember to pull the defense of your opponent away from his crown tower.
  • Remember guys you also have a solid defense against against Cards like the Hog rider , Giant , Royal giant , Elite barbs etc. And most important of your defence is The Executioner and the Tornado combination.
  • So earlier I was insisting on using of the Poison on the offence as you will require the tornado for the defense.
  • lets talk one by one about the defencive cards.
Executioner-Tornado



  • The most important thing about these cards is that they must be used always in combination to cause more damage to your enemy's counter push.
  • For example there is a giant reaching to your crown tower and has just crossed the bridge and your opponent drops a support card such as a musketeer or a wizard Then first deploy your executioner and then pull the opponents whole push opposite side from your tower such that your tower still targets the giant but any of the support cards don't.
  • And pull in such a way that the whole push is concentrated on one point and the executioner's axe passes through all of them , Damaging them all.
Ice Golem

  • Ice golem can be used as a cheap tank to sponge up the damage , to kite or tank for offence.I would recommend using the ice golem defensively against the Elite barbs.
  • Use the ice golem to kite them and the minions or the executioner to finish them. You will be seeing a lot of them in tournaments and as well as on the ladder.
  • It can be used effectively in taking out the support cards and tanking for miner or the executioner.
Cannon




  • The cannon is one of the best defensive buildings for its cost.It can be used in many different ways and different positions.
  • It is most effective against the Hog rider as it gives you a Positive Elixir trade.It also does a good job against the giant.
  • if you don't have good troops for defense in the hand against Charging troops like the elite barbs the cannon will do a great job for you by taking out one of them.
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So this is it Guys ! the whole deck is explained to you. Try out this deck and comment how well you did with it and don't forget to Comment and follow to my blog for more clash content like this and keep  checking my previous blogs .Thank you.

Keep following and keep clashing ! Peace out.  

Tuesday 14 February 2017

Balance Changes : Unbalanced



       Hey what's up guys ! its DEMOLITION here and TODAY we will take a look on the balance changes which have gone live. Before we jump into it I would request you all to show support by following my blog and also read my old post and comment what you feel your feedback is very much appreciated and look forward to.
So , lets jump right into the new balance changes.in this balance there are both nerfs and buffs and the cards affected are Executioner,Poison,witch,P.E.E.K.A,baby dragon,Skeleton army skeletons and dark prince.


Here some cards were espected to go through the balance changes such as Executioner,Skeleton army,The dark princee and baby dragon but the rest all were food for thought.Now lets go one by one and see how the changes affect the game

1) Executioner

Damage -6%, Range to 4.5 (from 5), axe hit radius -10%


  1. The executioner was the most expected of all the  cards to undergo nerf as it was so OP.It's damage is reduced by 6% in a hit that means 12 % totally as its axe hits the units second time on the way back.Thiis is a  huge nerf of 12 % reduction in damage but it will still be able to  take out a horde completely on way back at the tournament standards
  2. .As the  range is decreased by  half a tile it will get one hit extra from tower before it starts attacking on the crown tower.this means in all it willl get one hit  less and that means its double damage will be avoided.
  3. Now coming to the hit radius as it is reduced by 10% now it will make the placement of the minion horde on the top of the executioner crucial as now it cannot take the entire horde out due to reduction in attack tile.Earlier its axe radius was 1 and now it will be 0.9 as a result 2 minions will not be affected on right placement.

2) Poison

Duration to 8 sec (from 10 sec), Damage per second +24%


  1. According to supercell they have buffed this card but after doing the math the overall interaction of this card remains same as its damage is increased but its duration is decreased.
  2. Overall it will do the same damage to the crown tower but now the difference is that will do the damage quicker.It is totally a advantage during Clutch moments.
  3. Now it will pop the skelletons in one second ass it used to earlier,This is a huge buff for the hog poison and giant poison users and against the Graveyard.
  4. But I think as long as the slow doesn't comes back it wont come back to the meta  according to me.

3) The Witch

Witch: Damage +6%


  1. The witch is highly used in the lower arenas but rarely used in the later arenas. Supercell wanted to make it more usable in the later arena by buffing it just enough I think they have done a pretty good Job !
  2. Now the witch will pop the skeletons in just one hit as it used to do before.So be ready to see more  of her in the later arenas. Witch is coming with a Giant Giant in the front !

4) P.E.K.K.A

Deploy Time to 1 sec (from 3 sec)

  1. This is my favorite balance change , now the pekka will be more usable and handy as the Mini pekka as it can be quickly deployed to clean up  cards like the hog rider and Royal giants quickly.
  2. Now it will act as a 7 elixir giant. It is a nerf for the players who like to play it slow building Huge pushes for the win.
  3. Over all great update for the P.E.K.K.A. Now it will surely be used more in the upper arenas.Beware of PEKKA three musketeers.

5) The Dark Prince.

Hitpoints +5%


  1. This is not a considerable buff for the dark prince as mathematically it will just get 1 hit more on the tower.
  2. It has always been a bad splash card and even this buff wouldn't make it a more used card .
  3. It surely needs more buffs for its users.

6) Baby Dragon

Range to 3.5 (from 3)

  1. It is a underused cards in the upper arenas and just seen in the Golem decks just for countering the minions and minion horde.
  2. Now it has been given a buff in its range to make it more usable.Now it will get few burps more on the tower as compared before.
  3. Even with the golem it will be more helpful as it can quickly start attacking due to its increased range.
  4. Overall its a good buff and we will be seeing slightly more dragons in the arenas !

7) Skeleton Army

Skeleton Count to 15 (from 16)

  1. This is one of the most critical change as the Scarmy is heavily used in both lower and the higher arenas.
  2. Now  as its count is reduced by 1 it will be easier to catch all the skeletons in zap radius earlier it wasn't possible as there were too many of them no entire army can be zapped,
  3. Now it is not a very good idea to defend a hog rider on E barbs with the Scarmy.

8) Skeletons.

Skeleton Count to 4 (from 3)

  1. The lone skeleton which quit the army has now joined the quad pack with his brothers!
  2. They have buffed this card because after the release of the ice spirit it became favorite cycle defensive cards of the players around the globe.
  3. Now Skeleton will be used more against Mini pekka,Prince ,Hog and the giant.
  4. We will see more bones in arena than ever before !!



So this it guys for today.See you guys in the next blog.Keep reading keep following and keep clashing.Stay Awesome bros.Peace out ! and thanks for your awesome support .

Sunday 12 February 2017

R.I.P

       Hey what sup guys its DEMO here and TODAY we will take a look on those cards which killed your favourate cards ! Oh you filthy murderers . Before we jump into it Show your support by following  my blog and commenting your thoughts out!
       So without any further ado lets get started..

1) Electro Wizard


This Favourate card of the top players has killed many of its fellow troops . It targets two units at the same time resetting their attack stance and also it lands with a zap spell. for just 4 elixir it gives you a great value for just 4 elixir.
It has killed cards like sparky and inferno deragon as they require time for building the charge and laser. Its a great card but I mean what Supercell was thinking ?


 




It used to ddie to a fireball at tournament standard but after it received a buff now it doesnt and this makes it so dangerous.It also makes the Bowler useless as its attack speed is more than that of the bowler and can keep it stunning with receiving 0 hits.


I think its OP but i dont think it will get any nerf in the future.

2) Executioner

This is a great card with a great concept but it had heavily affected the rest of the cards such as Valkyrie , Clone , lava hound , minions and etc.

People using Valkyrie now have shifted to the executioner as it also  targets air units and makes up to the +1 elixir cost. This card has been controversial since its release and had some glitches like the stun.Its stun is different from the zap as it just pushes back the units just similar to the log.You can check Orange Juice videos on you tube about it.

Clone is literally useless in front of it as on the way back its axe takes out all the cloned units.I think the clone must be given a buff so that cloned units must have some %age of the units  health. only then we will see some of it in battles.


So this is it for today guys.Will do its part two in the future.I know this blog is short but i have a lot going on lately.Keep supporting guys.Keep clashing.Thank you.