Showing posts with label Musketeer. Show all posts
Showing posts with label Musketeer. Show all posts

Friday 24 February 2017

Make Golem Great Again !

       Hey what is up guys it's DEMOLITION here and TODAY , in the #10 blog ever , we are going to see a new deck here.Before that I would like to share with you that according to the Blogger my blogs have lot of images and very low text content.It's a gaming blog, how would it have no images! so due to this guys our blogs from now on wards will contain a lot of text and a few pictures.
       So without any further  ado we will start with our new deck.It is a golem lightning deck.It is similar to the lava lightning deck but I consider it much more deadly in double elixir time.


It is a classic golem deck which a lot of global players have used during big tournaments and other battles but the best part about this deck is that it still works.You may say that by emergence of the new cards like Elite barbs,Executioner etc it may not work but believe me it does ! recently I was a part of a college level clash royale tournament held and I reached the semi finals of it and beleive me I have seen a lot of golems and hounds there used effectively.
 So we will go in detail of each and every card its use,its strength and its weakness.Every card will be discussed to its detail.

1) Golem

  • Golem is a slow and a massive tank with health equivalent to nearly a crown tower and it also takes 3 sec to get deployed.It may seem a small thing but Its a great deal for this kind of a slow massive build up deck.
  • Recently the P E K K A got a buff of decreament in it's deploy time from 3 sec to 1 sec.I do not consider it a buff technically as it is a Nerf to big and slow decks.
  • Your elixir fills with a rate of 2.8 sec per elixir and 1.4 sec per elixir in  double elixir time.So as your golem takes 3 sec to get deployed you will ave an extra elixir to support the push till the golem starts moving.
  • As it is a tank you naturally have to play it at behind the king tower to get advantage of its slow speed to support the push.
  • Till the time your golem reaches the bridge you will have a bar full of elixir to support your golem push.
  • Cycle your cards such that you will always have the Lightning spell ready with you while you have your golem on the ground. It will definitely help you.

2) Lightning

  • The lightning is your best support spell of the deck.Since it has got the stun buff to it it has become the favourate of most of the top players.
  • As you are playing a golem deck it is most likely that your opponent will place an inferno tower for the defence as it is the best defensive card of the game right now.you will rarely See bomb tower at the higher arenas.
  • As it provides you with the total of 3 bolts make sure that you make the use of all the three bots to damage the crown tower and tand take out two troops.
  • You should mainly use this when your opponent places an inferno tower and it is locked on to your golem and it starts heating . It is the perfect time to use the lightning.
  • You can also use it defensively in conditions when elite barbs are charging at you and you have no other defence.

3) Elixir collector

  • It is the most important factor of your deck as it helps you build your push.Remember the deck which you are using is very heavy and you will need a lot of elixir to support your golem so you must carry a elixir collector.
  • It is also important that when you are going to place a pump. You can either go aggressive pump placing it as our first move or you can wait for your opponent to play his move , counter it and the you can play your pump . this is called as passive pumping.
  • You can pump either way depending on the turn of events in the battle.But remember pump only when you have a bar full of elixir or else ou wont have any elixir to defend your opponent's push.

4) The log

  • The log is going to be your secondary spell to get rid of the princess, skeleton army , skeletons , barrel etc.
  • you are going to see alot of skeleton army and the princess in the upper arenas so you must keep the log.  
5) Mega minion and The Musketeer

  • These are your basic support cards behind your tank that is golem. These two cards have the ability to target both the air and the ground troops. They can take out enemy's counter pretty easily.
  • first you have to play yous muskeeter and the you should play your mega minion as your muskeeter has slightly more health than your mega minion.
  • these can also be used as defensive cards before and then the golem can be played afterwards at the bridge to tank for these.
  • These are your high damage dealing cards behind your tank golem.
  • mega minion can take out a horde pretty well and a muskeeter can take out a hog and inferno tower also.

6) Archers

  • you can use archers as a cycle card or can support your golem by these as they attcack both the air and ground units.
  • they can take out a skeleton army by their own for a positive elixir trade and your opponent has  to counter them.
  • They also can take out minions and minion horde and now also the goblin gang.
  • This is one strong support card !

7) Tombstone

  • Tombstone will serve as a defensive building in your deck helping to counter the Hog,Royal giant ,giant , bowler and etc.
  • It is cheap and can be used instsntaneously as your opponent plays the hog rider.
  • It will also trickle down the skeletons which will help your golem push distracting the inferno tower and the inferno tower.
  • It will also counter your enemy's counter push.  
So this is it for today guys.Hope it was useful.Show your support by following to muy blog and share this to every one.
Thank you guys ! keep clashing !

Wednesday 15 February 2017

Guess who's Back..Back Again !

       Hey What is up guys !  It's your lad DEMOLITION here , and TODAY in the 7 th ever blog we will see  an deck which is back and better than before. But before that guys I would like too share with you guys that I am having some issues with the Google adsense account and if the conditions get worse I will have to shift my account.
But dont worry its way far in the future and for YOUR present I have a present and that is a new deck , Not technically a new deck but a deck which is back asnd is here to stay.It is Hog Poison Deck !


  • Recently the poison got a buff and now it's damage has increased per second meaning now it will pop the skeletons in 1 second and minions upto 3 seconds depending on their level.In my  opinion this is a huge buff for the poison and it will be used more in the meta.

  • Even the skeletons got a buff means now there will be 4 of them.The above shown deck is from the old times when the poison used to have the slow effect and there was no ice spirit , but after the balance changes I feel this deck will be back in the meta.
  • The skeletons are good against many cards now such as a musketeer , mini P E K K A , Princess , hog rider , giant , mega minion and many more ! but its your wish to use a ice spirit instead of the quad pack or not.Both cards have their own specialties.

  • you can also exchange cannon by tesla in the above deck as the teslla can target flying units also and is of great defense against the royal giant and makes up for the 1 extra elixir cost.

 
  • I think youguys should replace the Valkyrie by the Executioner s it is so versatile and also attacks the air units.Italso can be used as a mini tank.
  • poison should be used as soon as the hog is deployed on the bridge such that it also affects the tower
  • The pump is good it should not be exchanged by any card.
  • This will be the strongest meta in the future.
So this is it guys for today.Hope you enjoyed this blog.I know this one is short but I have a lot of other stuff to do guys and the whole issue thing is getting on my nerve.So keep sharing, keep enjoying and see you guys in the next blog.Peace out !

Saturday 11 February 2017

Arena 4 to Arena 10 : How ?

       Hey, What's up bros , Its me DEMO here and TODAY,in the 4 blog, we will see how to get into the jungle arena ( Decks and Strategies).Before we begin I would again like to thank you guys for the massive support on the last blog and also would like to tell that now the follow button is active Please show your support by hitting the follow button for more of the Clash content !
       So let us begin ! I get a lot of questions about getting into the legendary arena.So the deal is you have to get at the jungle arena before and then it is all skill that will take you in the legendary arena.


Decks to use



The hog rider has to be my favourate card in the game , it is very well balanced and gives a great value for the cost of 4 elixir.You unlock this card in Pekka's  play house (You can easily reach to the play house if you follow my first blog).Do not donate this card , keep collecting it it will be useful for you in the long run.
Assuming  you guys are in the arena 4 having unlocked most of the cards I would suggest some of the decks to you.

 Hog Freeze Deck

This combo is very famous and every top player has used it at least once in his career.Believe me guys this combo can take you to 3000+ easy in course of time if your cards get at a good level.Even currently it has come back into meta and the legendary arena players are using it again, dont believe me ? chect the TV royale yourself !
playing of the freeze spell after deployment of thehog requires some skill. So you have to deploy the hog right on he bridge and keep the freeze ready.Once the opponent drops defence such as Barbarians , Mini pekka , goblins , muskeeter , Scarmy you immediately have to drop the freeze spell.
Level 1 spell freezes the troops and the building for 4 seconds and the attack  speed of  the hog is 1.5 seconds. So we can say that the hog ider will get 3 hits guranteed as the frozen units attack stance would have been reset.3 hits will be guranteed.
considering the hog rider at level 3 (minium level 3 required before you use it in the battles) it does 181 damage on 1 hit and therefore using hog-freeze combo you will get approximately 543 damage on the tower.
Also, As your opponent will be busy countering your full health hog on his frozen tower you will be able to build up elixir to defend the counter push.

Other Elements of the Ho-Fr deck



The Valkyrie will be an extremely important component in your deck. When you arein lower arenas you will se the giant witch combo a lot. Valkyrie is ery effeective in taking out the witch from the combo giving you apositive elixir trade and leaving your opponent to deal with a full health Valkyrie.
the Vulk can also be used in combination with the hog rider. Putting Valk ahead and the hog rider from behind is a deadly combo as many players in your arenas use mostly barbarians or the skeleton army. Sometimes they may use a minion horde or minions to counterthis combos.
Valk is a great defensive card and takes out many other cards in one on one interaction such as the musketeer,witch,skeleton army , the barbarians and even the mini pekka with the help of the tower.

The Defensive Buildings


Defensive buildings are a must in every deck as they can be used to distract building targeting units like Hog , giant , royal giant , golem , hound etc.They can also be used to sponge damage.Some people prefer spawnner buildings instead of these but I think they are not dependable like these.
I prefer infernoo tower over the Tesla  but if you want to keep the deck cheap Tesla will alsodo a great job, but for the tanks I prefer inferno.Remember your opponents are also  likely to run a Hog deckso buildings are of immense importance for you.

Air to ground and Ground to Air



Remember your deck must be well balanced and hence it must have a flying unit which targets fellow air units and counter ground units as well. Also you should have a ground unit to target the flying units. you can replace minion horde with minions to keep the deck cheap and reducing the positive elixir trades of your opponent to even trades.Also you can trade the musketeer for the wizard but musket will be cheaper and this might be the reason this card is used bu so many top players. Its all your decision in the end.

The numbers game


 The skeleton army, Being very vulnerable,Is a great defensive card against the Giant,hog,musketeer etc.You can use this as a defensive card but ate the higher arenas everyone is running a zap and i would recommend not using this card defensively in the higher arenas.
as in lower arenas there is no zap you can use this card defensively for hog and giant witch deck(But first take out the witch).Even if your opponent arrows them it will be a positive elixir trade.

Secondary Spells

You can use fireball or the arrows as the secondary spells to counter hordes, Skeleton army,Barbarians,minions,musketeer and etc. It is mandatory to have at least a spell other than your freeze spell  for direct damage and defensive purpose.In future you are expected to see a lot of pumps , fireball can shut them down for a even trade.you will be also seeing a lot of princesses and if you dont have a log arrows will shut her down for a even trade. arrows can also shut down a horde for s positive elixir trade.these spells come very handy in the deck and you should have them.


So this is it for today guys, I will discuss other decks in future blogs.Checkout my old blogs.If you want more of the hog decks then comment down and dont forget to follow my blog for more Decks and strategies.See you in the next blog.Thank you.Keep sharing Keep clashing.Peace out. 

Tuesday 7 February 2017

Getting to 1600 + trophies in 2 days !!

Hey guys,

It's your lad Demolition here, TODAY in my first blog we will see how to get up to 1600+ trophies in merely 2 day or maximum 3 days of time.
       So let us consider that  you have just installed Clash Royale today and are just getting to know it. You will easily win your training camp battles and first few global battles which will take you above 100 trophies,Now after these few battles you will start facing level 3 and level 4 opponents with the card level just higher than yours , But dont worry just by playing your card right and sticking to your basics you can easily beat  and outplay them ant reach easily upto 1000 trophies. How ? lets see....





  • So basically the giant is your one of the first cards or can say first kill card. Guys this will be the main component of your deck as your stratergies will revolve around this card. This is a rare card and everyone has these at the beginning.
  • So you will have to use giant as a tank i.e giant has lot of hit points and it can be used to soak up the damage from the opposing towers as well as troops.
  • The most common mistake I see that beginners make that the deploy the giant on the bridge directly , this is THE worst method to use your tank. As it is a heavy elixir card and slow moving you must deploy it at the end i.e beginning of your main tower that is called the king tower. Because that is how you will build up elixir and can support your giant.
  • Now we will talk about supporting your tank. Support cards are thoe with low HP and High Damage Per Second (DPS). for example Bomber,Archers,Musketeer,Mini pekka and etc. you will have to use these cards behind the giant so as to protect it and get quick damage on the tower.

EPICS !!

  • Now as level 1 you will unlock your first epic rarity card. As per my my experience it has to be the Baby dragon or The Witch.Getting prince or the skeleton army are rare occurrences.You can use these cards to support the giant and can absolutely wreck the opponent.
  • Both Baby dragon and the witch are units which deal area splash damage. they can inflict splash damage sourrounding few tiles in total.When your opponent uses counters like skeleton army , witch , archers , minion horde ,skeletons and even mini pekka and prince these two support troops will take care of them.
  • I prefer the giant witch combo as the witch has a ability of spawning the skeletons which cause very high damage to the tower when neglected.
The Musketeer



It is one of the best defensive and supporting card with tanks such as Golem , PEKKA , Lava hound and the giant. It is such a value card as it shoot air and ground units with a high Dps. trust me guys keep upgrading this card as i have seen the a lot at 3800+ trophies.Its one of the most valuable cards in clash royale right now.

Some Tips

  • Now here are some tips which will be very useful to you
  1. Upgrade only those cards which you use and are in your current deck.
  2. DO NOT donate your currently used cards.you constantly have to try to upgrade them, This will be very useful in long run
  3. And for the last one. DO NOT PANIC !. its ok if your opponent takes your one tower, Just play natural.Keep building your push. as Bruce Lee once said " Practice like you have never won and Perform like you have never lost.
with these techniques and tips you can easily reach to 1600 + trophies. don't back down after loosing , just stick to your basics guys !


So this is all guys for my first blog, keep expecting more as i will try to post daily. Be happy and keep clashing . Peace Out.







Good luck.