Showing posts with label Clash. Show all posts
Showing posts with label Clash. Show all posts

Tuesday 14 February 2017

Balance Changes : Unbalanced



       Hey what's up guys ! its DEMOLITION here and TODAY we will take a look on the balance changes which have gone live. Before we jump into it I would request you all to show support by following my blog and also read my old post and comment what you feel your feedback is very much appreciated and look forward to.
So , lets jump right into the new balance changes.in this balance there are both nerfs and buffs and the cards affected are Executioner,Poison,witch,P.E.E.K.A,baby dragon,Skeleton army skeletons and dark prince.


Here some cards were espected to go through the balance changes such as Executioner,Skeleton army,The dark princee and baby dragon but the rest all were food for thought.Now lets go one by one and see how the changes affect the game

1) Executioner

Damage -6%, Range to 4.5 (from 5), axe hit radius -10%


  1. The executioner was the most expected of all the  cards to undergo nerf as it was so OP.It's damage is reduced by 6% in a hit that means 12 % totally as its axe hits the units second time on the way back.Thiis is a  huge nerf of 12 % reduction in damage but it will still be able to  take out a horde completely on way back at the tournament standards
  2. .As the  range is decreased by  half a tile it will get one hit extra from tower before it starts attacking on the crown tower.this means in all it willl get one hit  less and that means its double damage will be avoided.
  3. Now coming to the hit radius as it is reduced by 10% now it will make the placement of the minion horde on the top of the executioner crucial as now it cannot take the entire horde out due to reduction in attack tile.Earlier its axe radius was 1 and now it will be 0.9 as a result 2 minions will not be affected on right placement.

2) Poison

Duration to 8 sec (from 10 sec), Damage per second +24%


  1. According to supercell they have buffed this card but after doing the math the overall interaction of this card remains same as its damage is increased but its duration is decreased.
  2. Overall it will do the same damage to the crown tower but now the difference is that will do the damage quicker.It is totally a advantage during Clutch moments.
  3. Now it will pop the skelletons in one second ass it used to earlier,This is a huge buff for the hog poison and giant poison users and against the Graveyard.
  4. But I think as long as the slow doesn't comes back it wont come back to the meta  according to me.

3) The Witch

Witch: Damage +6%


  1. The witch is highly used in the lower arenas but rarely used in the later arenas. Supercell wanted to make it more usable in the later arena by buffing it just enough I think they have done a pretty good Job !
  2. Now the witch will pop the skeletons in just one hit as it used to do before.So be ready to see more  of her in the later arenas. Witch is coming with a Giant Giant in the front !

4) P.E.K.K.A

Deploy Time to 1 sec (from 3 sec)

  1. This is my favorite balance change , now the pekka will be more usable and handy as the Mini pekka as it can be quickly deployed to clean up  cards like the hog rider and Royal giants quickly.
  2. Now it will act as a 7 elixir giant. It is a nerf for the players who like to play it slow building Huge pushes for the win.
  3. Over all great update for the P.E.K.K.A. Now it will surely be used more in the upper arenas.Beware of PEKKA three musketeers.

5) The Dark Prince.

Hitpoints +5%


  1. This is not a considerable buff for the dark prince as mathematically it will just get 1 hit more on the tower.
  2. It has always been a bad splash card and even this buff wouldn't make it a more used card .
  3. It surely needs more buffs for its users.

6) Baby Dragon

Range to 3.5 (from 3)

  1. It is a underused cards in the upper arenas and just seen in the Golem decks just for countering the minions and minion horde.
  2. Now it has been given a buff in its range to make it more usable.Now it will get few burps more on the tower as compared before.
  3. Even with the golem it will be more helpful as it can quickly start attacking due to its increased range.
  4. Overall its a good buff and we will be seeing slightly more dragons in the arenas !

7) Skeleton Army

Skeleton Count to 15 (from 16)

  1. This is one of the most critical change as the Scarmy is heavily used in both lower and the higher arenas.
  2. Now  as its count is reduced by 1 it will be easier to catch all the skeletons in zap radius earlier it wasn't possible as there were too many of them no entire army can be zapped,
  3. Now it is not a very good idea to defend a hog rider on E barbs with the Scarmy.

8) Skeletons.

Skeleton Count to 4 (from 3)

  1. The lone skeleton which quit the army has now joined the quad pack with his brothers!
  2. They have buffed this card because after the release of the ice spirit it became favorite cycle defensive cards of the players around the globe.
  3. Now Skeleton will be used more against Mini pekka,Prince ,Hog and the giant.
  4. We will see more bones in arena than ever before !!



So this it guys for today.See you guys in the next blog.Keep reading keep following and keep clashing.Stay Awesome bros.Peace out ! and thanks for your awesome support .

Sunday 12 February 2017

R.I.P

       Hey what sup guys its DEMO here and TODAY we will take a look on those cards which killed your favourate cards ! Oh you filthy murderers . Before we jump into it Show your support by following  my blog and commenting your thoughts out!
       So without any further ado lets get started..

1) Electro Wizard


This Favourate card of the top players has killed many of its fellow troops . It targets two units at the same time resetting their attack stance and also it lands with a zap spell. for just 4 elixir it gives you a great value for just 4 elixir.
It has killed cards like sparky and inferno deragon as they require time for building the charge and laser. Its a great card but I mean what Supercell was thinking ?


 




It used to ddie to a fireball at tournament standard but after it received a buff now it doesnt and this makes it so dangerous.It also makes the Bowler useless as its attack speed is more than that of the bowler and can keep it stunning with receiving 0 hits.


I think its OP but i dont think it will get any nerf in the future.

2) Executioner

This is a great card with a great concept but it had heavily affected the rest of the cards such as Valkyrie , Clone , lava hound , minions and etc.

People using Valkyrie now have shifted to the executioner as it also  targets air units and makes up to the +1 elixir cost. This card has been controversial since its release and had some glitches like the stun.Its stun is different from the zap as it just pushes back the units just similar to the log.You can check Orange Juice videos on you tube about it.

Clone is literally useless in front of it as on the way back its axe takes out all the cloned units.I think the clone must be given a buff so that cloned units must have some %age of the units  health. only then we will see some of it in battles.


So this is it for today guys.Will do its part two in the future.I know this blog is short but i have a lot going on lately.Keep supporting guys.Keep clashing.Thank you. 

Saturday 11 February 2017

Arena 4 to Arena 10 : How ?

       Hey, What's up bros , Its me DEMO here and TODAY,in the 4 blog, we will see how to get into the jungle arena ( Decks and Strategies).Before we begin I would again like to thank you guys for the massive support on the last blog and also would like to tell that now the follow button is active Please show your support by hitting the follow button for more of the Clash content !
       So let us begin ! I get a lot of questions about getting into the legendary arena.So the deal is you have to get at the jungle arena before and then it is all skill that will take you in the legendary arena.


Decks to use



The hog rider has to be my favourate card in the game , it is very well balanced and gives a great value for the cost of 4 elixir.You unlock this card in Pekka's  play house (You can easily reach to the play house if you follow my first blog).Do not donate this card , keep collecting it it will be useful for you in the long run.
Assuming  you guys are in the arena 4 having unlocked most of the cards I would suggest some of the decks to you.

 Hog Freeze Deck

This combo is very famous and every top player has used it at least once in his career.Believe me guys this combo can take you to 3000+ easy in course of time if your cards get at a good level.Even currently it has come back into meta and the legendary arena players are using it again, dont believe me ? chect the TV royale yourself !
playing of the freeze spell after deployment of thehog requires some skill. So you have to deploy the hog right on he bridge and keep the freeze ready.Once the opponent drops defence such as Barbarians , Mini pekka , goblins , muskeeter , Scarmy you immediately have to drop the freeze spell.
Level 1 spell freezes the troops and the building for 4 seconds and the attack  speed of  the hog is 1.5 seconds. So we can say that the hog ider will get 3 hits guranteed as the frozen units attack stance would have been reset.3 hits will be guranteed.
considering the hog rider at level 3 (minium level 3 required before you use it in the battles) it does 181 damage on 1 hit and therefore using hog-freeze combo you will get approximately 543 damage on the tower.
Also, As your opponent will be busy countering your full health hog on his frozen tower you will be able to build up elixir to defend the counter push.

Other Elements of the Ho-Fr deck



The Valkyrie will be an extremely important component in your deck. When you arein lower arenas you will se the giant witch combo a lot. Valkyrie is ery effeective in taking out the witch from the combo giving you apositive elixir trade and leaving your opponent to deal with a full health Valkyrie.
the Vulk can also be used in combination with the hog rider. Putting Valk ahead and the hog rider from behind is a deadly combo as many players in your arenas use mostly barbarians or the skeleton army. Sometimes they may use a minion horde or minions to counterthis combos.
Valk is a great defensive card and takes out many other cards in one on one interaction such as the musketeer,witch,skeleton army , the barbarians and even the mini pekka with the help of the tower.

The Defensive Buildings


Defensive buildings are a must in every deck as they can be used to distract building targeting units like Hog , giant , royal giant , golem , hound etc.They can also be used to sponge damage.Some people prefer spawnner buildings instead of these but I think they are not dependable like these.
I prefer infernoo tower over the Tesla  but if you want to keep the deck cheap Tesla will alsodo a great job, but for the tanks I prefer inferno.Remember your opponents are also  likely to run a Hog deckso buildings are of immense importance for you.

Air to ground and Ground to Air



Remember your deck must be well balanced and hence it must have a flying unit which targets fellow air units and counter ground units as well. Also you should have a ground unit to target the flying units. you can replace minion horde with minions to keep the deck cheap and reducing the positive elixir trades of your opponent to even trades.Also you can trade the musketeer for the wizard but musket will be cheaper and this might be the reason this card is used bu so many top players. Its all your decision in the end.

The numbers game


 The skeleton army, Being very vulnerable,Is a great defensive card against the Giant,hog,musketeer etc.You can use this as a defensive card but ate the higher arenas everyone is running a zap and i would recommend not using this card defensively in the higher arenas.
as in lower arenas there is no zap you can use this card defensively for hog and giant witch deck(But first take out the witch).Even if your opponent arrows them it will be a positive elixir trade.

Secondary Spells

You can use fireball or the arrows as the secondary spells to counter hordes, Skeleton army,Barbarians,minions,musketeer and etc. It is mandatory to have at least a spell other than your freeze spell  for direct damage and defensive purpose.In future you are expected to see a lot of pumps , fireball can shut them down for a even trade.you will be also seeing a lot of princesses and if you dont have a log arrows will shut her down for a even trade. arrows can also shut down a horde for s positive elixir trade.these spells come very handy in the deck and you should have them.


So this is it for today guys, I will discuss other decks in future blogs.Checkout my old blogs.If you want more of the hog decks then comment down and dont forget to follow my blog for more Decks and strategies.See you in the next blog.Thank you.Keep sharing Keep clashing.Peace out. 

Friday 10 February 2017

Underrated Cards in Clash Royale 2 .

Hey whats up guys ! it's your pal Demolition here and TODAY , in the third blog we will see the remaining underrated and underused cards in Clash Royale .Before that I would like to thank you all for the amazing support on the last blog, we just crossed 120 views on just our 2 nd blog!! thank you for the support guys .. keep supporting and sharing.. Means a lot for me

.OK now lets take a quick recap of the list in previous blog :  the list goes as 1) Arrows, 2)Tesla, 3) The Rocket 4)Knight , 5)The lumberjack. 
So without any further ado let us jump into the 2 part of the list :

6) Giant Skeleton














The giant skeleton is similar as giant in hp but with additional death damage which covers up the 1 extra elixir cost. The main problem with this card is its Medium speed. I think it speed should be reduced to 'slow' then it would be used as tank and will be more valuable. It is not underrated but is heavily under used as it can be countered easily. Slow speed and a higher attack speed would make the card more usable than ever.

7) Sparky


Some players consider sparky as the worst legendary card. I think it is some what true as it is very simple to counter sparky , But trust me guys I have come across some very skilled sparky users. Its a gamble for their users as it is 3 crown or nothing deal with sparky. But in the current meta due to the introduction of the electro wizard sparky has become useless in battles. Even the ice spirit can counter sparky singlee handed.I think a 0.3 sec attack speed buff can revive sparky. Its such a great card I would love to see it back in meta.

8) The Clone






The clone is a very fun card though I think that super cell didn't give it any time to grow. We surely did see it popping up in lava miner decks at it was very effective there but then too it wasn't used that much. I thought it should have been used in the Zap bait decks but i would too prefer mirror. But now with the rise of executioner this card is literally dead as the executioner ca just 1 shot the cloned lava and its pups. I can confidently say that you wont be seeing this card in meta if the executioner doesn't get any Nerf.

9) Guards





Guards are one of the versatile card of clash royale right now, But the thing is that people prefer the skeleton army over them as they can counter the hog rider and other tanks pretty well than the guards due to their numbers and damage per second and hence underused. But they can be used effectively against the graveyard as they dont die to a zap or any other direct damage spell. I think if they just receive a buff of reduction in attack speed to like 1 second they can be deadly and counter the hog pretty easy and will be back in meta.

10) Spear Goblins





As long as I remember These ranged goblins received just 1 Nerf in the attack speed in the balance changes. These are very underused cards But i don't understand why ? I mean they cost 2 elixir they can target air and even if the opponent zaps them its a even elixir trade and not a positive trade . They handle minions(heavily used in current meta) really well . I too used them and also do currently and would love to see a rise in their usage.

Thursday 9 February 2017

Underrated Cards in Clash Royale !

Hey guys ! what is up , It's your lad Demo here and TODAY in the second ever blog we will be  seeing the under rated and underused card in the current state of the game. I personally think these cards are very well balanced and should be used so that other cards wouldn't have to get nerfed in the future balance changes.So let's begin...

1) The Arrows.


So, the arrows are one of my favourate spells and using the since the beginning. these are not technically underrated but are surely underused. These commonly get replaced by the zap or in current meta by tornado due to the rise of the Executioner.
       I think they should be used more often as the zap doesn't kill the minion horde and the tornado doesnt affect the building health.Arrows provide a positive elixir trade against the minion horde and the provide even elixir trade against the Skeleton Army , minions and princess.It also helps against the all air Deck and against the lava hound decks as it takes out all the lava pups in one shot at the tournament standard.Zap and the fire spirits anr not dependable in cases where the opponent tanks the weakened horde or minions with the hog rider or the ice golem. They also provide a direct damage on the towers which can be very crucial in close battles.you can also prediction-arrow  with your hog rider , balloon and graveyard deck which is not the case with the zap.

2) Tesla.



  The Tesla is the Second best defensive building ( after the inferno tower ).It is underrated and certainly underused and is commonly preferred defensive buildings over the Tesla are the cannon and tombstone as they are one elixir cheaper than that of the Tesla. I feel that it is a great value card for just 4 elixir as it remains hidden and cannot be affected by the fireball and other direct damage spells.
It works great against the royal giant and the hog cycle decks. it causes a lot of pain for the royal giant users  as Tesla is not visible for the RG until it comes in range of Tesla and the crown tower saving a lot of damage on your crown tower.It also targets the air units such as minions and the mega minion commonly used in the royal giant decks where as the cannon cannot.
I personally think it should get a buff in damage in the next balance change as the cannon,tombstone, Furnace and the inferno tower are heavily used in the current meta.

3) The rocket.



This high damage spell has been on and off meta constantly and it didn't suffer any balance changes. well it is not technically underused card but surely is underrated.It suffered heavily when the stun effect was added to the lightning spell which has been its rival spell since the beginning. But it  is a well balanced card from my point of view causing a high damage in an Area where as the lightning only causes damage for the 3 units. It is great to use against the elixir collector , sparky and three musketeers providing the even and positive elixir trade.I think this card doesn't need any buff or Nerf and we will witness its rise in current meta in cheap hog cycle decks as a cycle damage card and in miner decks.

4) Knight.




The knight is the one of the fist cards you get in Clash Royale. It is just a 3 elixir card which can also be used as a tank and defense due to its high attack speed.it is both underrated and underused in the above arenas. Being your one of the first cards you are able to upgrade it to higher levels quickly and this is of certain advantage for you in the longer run.it should be used more as it can defend hog rider pretty well and can tank for the graveyard. It should be used in the graveyard decks in stead of the the ice golem as it has higher DPS. I am confident that we will see more of him int the future metas.

5) The Lumberjack.


 

This high speed legendary troop is the most  underrated legendary card ( after sparky). It is a great card which was once OP receiving a nerf in his attack speed. We can say that level 1 lumberjack is like a level 7 mini pekka which spills rage after its death. it can be used to counter the hog and then build a counter push in which it can be used as a tank for its rage effect of as a support card for damage purpose.
I had it in my deck and was great for me as it took me from 3400 trophies to 3600. it can be used in the hog cycle decks and royal giant decks conveniently well. it can also be used to counter graveyard with the support of the crown tower due to its high attack speed. I would love to see him back in the meta.

Tuesday 7 February 2017

Getting to 1600 + trophies in 2 days !!

Hey guys,

It's your lad Demolition here, TODAY in my first blog we will see how to get up to 1600+ trophies in merely 2 day or maximum 3 days of time.
       So let us consider that  you have just installed Clash Royale today and are just getting to know it. You will easily win your training camp battles and first few global battles which will take you above 100 trophies,Now after these few battles you will start facing level 3 and level 4 opponents with the card level just higher than yours , But dont worry just by playing your card right and sticking to your basics you can easily beat  and outplay them ant reach easily upto 1000 trophies. How ? lets see....





  • So basically the giant is your one of the first cards or can say first kill card. Guys this will be the main component of your deck as your stratergies will revolve around this card. This is a rare card and everyone has these at the beginning.
  • So you will have to use giant as a tank i.e giant has lot of hit points and it can be used to soak up the damage from the opposing towers as well as troops.
  • The most common mistake I see that beginners make that the deploy the giant on the bridge directly , this is THE worst method to use your tank. As it is a heavy elixir card and slow moving you must deploy it at the end i.e beginning of your main tower that is called the king tower. Because that is how you will build up elixir and can support your giant.
  • Now we will talk about supporting your tank. Support cards are thoe with low HP and High Damage Per Second (DPS). for example Bomber,Archers,Musketeer,Mini pekka and etc. you will have to use these cards behind the giant so as to protect it and get quick damage on the tower.

EPICS !!

  • Now as level 1 you will unlock your first epic rarity card. As per my my experience it has to be the Baby dragon or The Witch.Getting prince or the skeleton army are rare occurrences.You can use these cards to support the giant and can absolutely wreck the opponent.
  • Both Baby dragon and the witch are units which deal area splash damage. they can inflict splash damage sourrounding few tiles in total.When your opponent uses counters like skeleton army , witch , archers , minion horde ,skeletons and even mini pekka and prince these two support troops will take care of them.
  • I prefer the giant witch combo as the witch has a ability of spawning the skeletons which cause very high damage to the tower when neglected.
The Musketeer



It is one of the best defensive and supporting card with tanks such as Golem , PEKKA , Lava hound and the giant. It is such a value card as it shoot air and ground units with a high Dps. trust me guys keep upgrading this card as i have seen the a lot at 3800+ trophies.Its one of the most valuable cards in clash royale right now.

Some Tips

  • Now here are some tips which will be very useful to you
  1. Upgrade only those cards which you use and are in your current deck.
  2. DO NOT donate your currently used cards.you constantly have to try to upgrade them, This will be very useful in long run
  3. And for the last one. DO NOT PANIC !. its ok if your opponent takes your one tower, Just play natural.Keep building your push. as Bruce Lee once said " Practice like you have never won and Perform like you have never lost.
with these techniques and tips you can easily reach to 1600 + trophies. don't back down after loosing , just stick to your basics guys !


So this is all guys for my first blog, keep expecting more as i will try to post daily. Be happy and keep clashing . Peace Out.







Good luck.