Showing posts with label Arrows. Show all posts
Showing posts with label Arrows. Show all posts

Monday 20 February 2017

Lava Lightning Loon !

       Hey guys ! What is up Its DEMOLITION here and TODAY in the #9 blog ever We are gonna see a new deck.Before We start I would Like too thank you guys for all the massive amount of support you are showing on the previous blogs . keep supporting in the same way guys It means a lot for me !
       So without any further ado let us discuss the Deck. This deck is basically a Lava Loon deck with lightning and other support troops.It somewhat looks like this.


  • This i a quite heavy deck and your kill cards here basically are The lava hound and the balloon. Since the balloon received the buff it made its way back to meta. It's ok if your balloon dosent make it alive to the crown tower it will still get death damage on the crown tower.
  • If you are successful in taking the balloon to the tower only once even then you will gurantee yourself a crown.
  • On the other hand the lava hound will act as a Air golem just with 1 difference that the lava pups will be more dangerous and fragile than the Golemites.
  • I would recommemd you to deploy the Lava hound from the extreme positions of the map As it may bypass your opponents Inferno tower or any other defensive building and the balloon behind the lava hound as a support card.



  • Now, let us go one by one in detail of the other support cards.

1) Lightning

  • The most important support card In your deck is the lightning spell. It has been back in the meta since the stun effect was added to the lightning.In that Period I saw many people replacing the poison by the Lightning spell even though It was 2 elixir heavier than it.
  • Make sure you get a great value out of this spell as this costs 6 elixir ! It provides you with 3 lightning bolts.
  • Use lightning when your opponent places a inferno tower and a unit is deployed such as a musketeer , wizard or something else.
  • make sure you hit the inferno and the crown tower . In case your opponent places tower on the edge of his map near the river then try to hit Inferno tower and atleast one troop.
  • It also acts as a great direct damage spell.

2) Tombstone

  • Tombstone is a great spawnner defense as it keeps trickling down the skeletons which can be of great use.The tombstone is of great use against the Furnace which , trust me , you will be seeing a lot in the upper arenas,
  • It is great to pull a hog rider from the crown tower towards itself and it can completely take it out.
  • It also helps in locking the bowler and the princess onto it saving you quiet of your tower damage.



3) The Ice spirit

  • It is one of the best card in the game right now. For just 1 elixir it can freeze your opponent for 1.5 sec ! it is like a mini freeze spell.And the main advantage is that it is the cheapest card of your deck.
  • You can usehis card in many ways , such as a cycle card to get to your Lava Hound or  the balloon  or you can use it asa support troop behind your Lava hound in case you dont have the elixir available for your llightning. It will stun the opponents inferno tower momentarily.
  • Combined with the mega minion and the minions it can take out offensive troops such as the elite barbs , royal giant , giant , hog rider etc.


4) Arrows

  • Remember you are using nearly a all air deck so expect that your opponent will also have some air-to-air and air-to-ground defense.
  • In case your opponent dosent have or doesnt use the inferno tower and uses minion horde or minions against your lava hound then you can use your arrows against him.
  • Once you get to know your opponents method of playing you can also predict and arrow before the deployment of the troops.
  • Do not use arrows if your hound has a solid support of the mega minion or the minions.


5) Mega Minion and Minions

  • These two will be your main defensive cards when combined or not with your tombstone or ice spirit.
  • These two can be used defencively as well as support cards for supporting your lava hound.Balloon and lava hound can also be taken out with the help of these two cards.
  • You can use both these card s or even one of the cards to fully take out Hog , elite barbs , Giant , Bowler and grave yasd AS LONG AS you defend these both.
  • Balloon can also be used as defensive card against the minion horde.


How to play the Lava Hound deck

  1. Deploy lava hound from Extreme side of your map from behind like a giant so as to fill your elixir bar and be ready for supporting your hound.
  2. Support Your hound by a balloon on the bridge and keep arrows or lightning ready as per your elixir available.
  3. Add ice spirit to your push In case to stun the inferno tower or the opponents defense.
  4. In case you are short on the elixir support your lava hound by mega minion or  minions but make sure you have some elixir for defence.
  5. Use your tombstone when your opponent pushes with giant or the hog.

Saturday 11 February 2017

Arena 4 to Arena 10 : How ?

       Hey, What's up bros , Its me DEMO here and TODAY,in the 4 blog, we will see how to get into the jungle arena ( Decks and Strategies).Before we begin I would again like to thank you guys for the massive support on the last blog and also would like to tell that now the follow button is active Please show your support by hitting the follow button for more of the Clash content !
       So let us begin ! I get a lot of questions about getting into the legendary arena.So the deal is you have to get at the jungle arena before and then it is all skill that will take you in the legendary arena.


Decks to use



The hog rider has to be my favourate card in the game , it is very well balanced and gives a great value for the cost of 4 elixir.You unlock this card in Pekka's  play house (You can easily reach to the play house if you follow my first blog).Do not donate this card , keep collecting it it will be useful for you in the long run.
Assuming  you guys are in the arena 4 having unlocked most of the cards I would suggest some of the decks to you.

 Hog Freeze Deck

This combo is very famous and every top player has used it at least once in his career.Believe me guys this combo can take you to 3000+ easy in course of time if your cards get at a good level.Even currently it has come back into meta and the legendary arena players are using it again, dont believe me ? chect the TV royale yourself !
playing of the freeze spell after deployment of thehog requires some skill. So you have to deploy the hog right on he bridge and keep the freeze ready.Once the opponent drops defence such as Barbarians , Mini pekka , goblins , muskeeter , Scarmy you immediately have to drop the freeze spell.
Level 1 spell freezes the troops and the building for 4 seconds and the attack  speed of  the hog is 1.5 seconds. So we can say that the hog ider will get 3 hits guranteed as the frozen units attack stance would have been reset.3 hits will be guranteed.
considering the hog rider at level 3 (minium level 3 required before you use it in the battles) it does 181 damage on 1 hit and therefore using hog-freeze combo you will get approximately 543 damage on the tower.
Also, As your opponent will be busy countering your full health hog on his frozen tower you will be able to build up elixir to defend the counter push.

Other Elements of the Ho-Fr deck



The Valkyrie will be an extremely important component in your deck. When you arein lower arenas you will se the giant witch combo a lot. Valkyrie is ery effeective in taking out the witch from the combo giving you apositive elixir trade and leaving your opponent to deal with a full health Valkyrie.
the Vulk can also be used in combination with the hog rider. Putting Valk ahead and the hog rider from behind is a deadly combo as many players in your arenas use mostly barbarians or the skeleton army. Sometimes they may use a minion horde or minions to counterthis combos.
Valk is a great defensive card and takes out many other cards in one on one interaction such as the musketeer,witch,skeleton army , the barbarians and even the mini pekka with the help of the tower.

The Defensive Buildings


Defensive buildings are a must in every deck as they can be used to distract building targeting units like Hog , giant , royal giant , golem , hound etc.They can also be used to sponge damage.Some people prefer spawnner buildings instead of these but I think they are not dependable like these.
I prefer infernoo tower over the Tesla  but if you want to keep the deck cheap Tesla will alsodo a great job, but for the tanks I prefer inferno.Remember your opponents are also  likely to run a Hog deckso buildings are of immense importance for you.

Air to ground and Ground to Air



Remember your deck must be well balanced and hence it must have a flying unit which targets fellow air units and counter ground units as well. Also you should have a ground unit to target the flying units. you can replace minion horde with minions to keep the deck cheap and reducing the positive elixir trades of your opponent to even trades.Also you can trade the musketeer for the wizard but musket will be cheaper and this might be the reason this card is used bu so many top players. Its all your decision in the end.

The numbers game


 The skeleton army, Being very vulnerable,Is a great defensive card against the Giant,hog,musketeer etc.You can use this as a defensive card but ate the higher arenas everyone is running a zap and i would recommend not using this card defensively in the higher arenas.
as in lower arenas there is no zap you can use this card defensively for hog and giant witch deck(But first take out the witch).Even if your opponent arrows them it will be a positive elixir trade.

Secondary Spells

You can use fireball or the arrows as the secondary spells to counter hordes, Skeleton army,Barbarians,minions,musketeer and etc. It is mandatory to have at least a spell other than your freeze spell  for direct damage and defensive purpose.In future you are expected to see a lot of pumps , fireball can shut them down for a even trade.you will be also seeing a lot of princesses and if you dont have a log arrows will shut her down for a even trade. arrows can also shut down a horde for s positive elixir trade.these spells come very handy in the deck and you should have them.


So this is it for today guys, I will discuss other decks in future blogs.Checkout my old blogs.If you want more of the hog decks then comment down and dont forget to follow my blog for more Decks and strategies.See you in the next blog.Thank you.Keep sharing Keep clashing.Peace out. 

Thursday 9 February 2017

Underrated Cards in Clash Royale !

Hey guys ! what is up , It's your lad Demo here and TODAY in the second ever blog we will be  seeing the under rated and underused card in the current state of the game. I personally think these cards are very well balanced and should be used so that other cards wouldn't have to get nerfed in the future balance changes.So let's begin...

1) The Arrows.


So, the arrows are one of my favourate spells and using the since the beginning. these are not technically underrated but are surely underused. These commonly get replaced by the zap or in current meta by tornado due to the rise of the Executioner.
       I think they should be used more often as the zap doesn't kill the minion horde and the tornado doesnt affect the building health.Arrows provide a positive elixir trade against the minion horde and the provide even elixir trade against the Skeleton Army , minions and princess.It also helps against the all air Deck and against the lava hound decks as it takes out all the lava pups in one shot at the tournament standard.Zap and the fire spirits anr not dependable in cases where the opponent tanks the weakened horde or minions with the hog rider or the ice golem. They also provide a direct damage on the towers which can be very crucial in close battles.you can also prediction-arrow  with your hog rider , balloon and graveyard deck which is not the case with the zap.

2) Tesla.



  The Tesla is the Second best defensive building ( after the inferno tower ).It is underrated and certainly underused and is commonly preferred defensive buildings over the Tesla are the cannon and tombstone as they are one elixir cheaper than that of the Tesla. I feel that it is a great value card for just 4 elixir as it remains hidden and cannot be affected by the fireball and other direct damage spells.
It works great against the royal giant and the hog cycle decks. it causes a lot of pain for the royal giant users  as Tesla is not visible for the RG until it comes in range of Tesla and the crown tower saving a lot of damage on your crown tower.It also targets the air units such as minions and the mega minion commonly used in the royal giant decks where as the cannon cannot.
I personally think it should get a buff in damage in the next balance change as the cannon,tombstone, Furnace and the inferno tower are heavily used in the current meta.

3) The rocket.



This high damage spell has been on and off meta constantly and it didn't suffer any balance changes. well it is not technically underused card but surely is underrated.It suffered heavily when the stun effect was added to the lightning spell which has been its rival spell since the beginning. But it  is a well balanced card from my point of view causing a high damage in an Area where as the lightning only causes damage for the 3 units. It is great to use against the elixir collector , sparky and three musketeers providing the even and positive elixir trade.I think this card doesn't need any buff or Nerf and we will witness its rise in current meta in cheap hog cycle decks as a cycle damage card and in miner decks.

4) Knight.




The knight is the one of the fist cards you get in Clash Royale. It is just a 3 elixir card which can also be used as a tank and defense due to its high attack speed.it is both underrated and underused in the above arenas. Being your one of the first cards you are able to upgrade it to higher levels quickly and this is of certain advantage for you in the longer run.it should be used more as it can defend hog rider pretty well and can tank for the graveyard. It should be used in the graveyard decks in stead of the the ice golem as it has higher DPS. I am confident that we will see more of him int the future metas.

5) The Lumberjack.


 

This high speed legendary troop is the most  underrated legendary card ( after sparky). It is a great card which was once OP receiving a nerf in his attack speed. We can say that level 1 lumberjack is like a level 7 mini pekka which spills rage after its death. it can be used to counter the hog and then build a counter push in which it can be used as a tank for its rage effect of as a support card for damage purpose.
I had it in my deck and was great for me as it took me from 3400 trophies to 3600. it can be used in the hog cycle decks and royal giant decks conveniently well. it can also be used to counter graveyard with the support of the crown tower due to its high attack speed. I would love to see him back in the meta.