Showing posts with label Valkyrie. Show all posts
Showing posts with label Valkyrie. Show all posts

Wednesday 15 February 2017

Guess who's Back..Back Again !

       Hey What is up guys !  It's your lad DEMOLITION here , and TODAY in the 7 th ever blog we will see  an deck which is back and better than before. But before that guys I would like too share with you guys that I am having some issues with the Google adsense account and if the conditions get worse I will have to shift my account.
But dont worry its way far in the future and for YOUR present I have a present and that is a new deck , Not technically a new deck but a deck which is back asnd is here to stay.It is Hog Poison Deck !


  • Recently the poison got a buff and now it's damage has increased per second meaning now it will pop the skeletons in 1 second and minions upto 3 seconds depending on their level.In my  opinion this is a huge buff for the poison and it will be used more in the meta.

  • Even the skeletons got a buff means now there will be 4 of them.The above shown deck is from the old times when the poison used to have the slow effect and there was no ice spirit , but after the balance changes I feel this deck will be back in the meta.
  • The skeletons are good against many cards now such as a musketeer , mini P E K K A , Princess , hog rider , giant , mega minion and many more ! but its your wish to use a ice spirit instead of the quad pack or not.Both cards have their own specialties.

  • you can also exchange cannon by tesla in the above deck as the teslla can target flying units also and is of great defense against the royal giant and makes up for the 1 extra elixir cost.

 
  • I think youguys should replace the Valkyrie by the Executioner s it is so versatile and also attacks the air units.Italso can be used as a mini tank.
  • poison should be used as soon as the hog is deployed on the bridge such that it also affects the tower
  • The pump is good it should not be exchanged by any card.
  • This will be the strongest meta in the future.
So this is it guys for today.Hope you enjoyed this blog.I know this one is short but I have a lot of other stuff to do guys and the whole issue thing is getting on my nerve.So keep sharing, keep enjoying and see you guys in the next blog.Peace out !

Sunday 12 February 2017

R.I.P

       Hey what sup guys its DEMO here and TODAY we will take a look on those cards which killed your favourate cards ! Oh you filthy murderers . Before we jump into it Show your support by following  my blog and commenting your thoughts out!
       So without any further ado lets get started..

1) Electro Wizard


This Favourate card of the top players has killed many of its fellow troops . It targets two units at the same time resetting their attack stance and also it lands with a zap spell. for just 4 elixir it gives you a great value for just 4 elixir.
It has killed cards like sparky and inferno deragon as they require time for building the charge and laser. Its a great card but I mean what Supercell was thinking ?


 




It used to ddie to a fireball at tournament standard but after it received a buff now it doesnt and this makes it so dangerous.It also makes the Bowler useless as its attack speed is more than that of the bowler and can keep it stunning with receiving 0 hits.


I think its OP but i dont think it will get any nerf in the future.

2) Executioner

This is a great card with a great concept but it had heavily affected the rest of the cards such as Valkyrie , Clone , lava hound , minions and etc.

People using Valkyrie now have shifted to the executioner as it also  targets air units and makes up to the +1 elixir cost. This card has been controversial since its release and had some glitches like the stun.Its stun is different from the zap as it just pushes back the units just similar to the log.You can check Orange Juice videos on you tube about it.

Clone is literally useless in front of it as on the way back its axe takes out all the cloned units.I think the clone must be given a buff so that cloned units must have some %age of the units  health. only then we will see some of it in battles.


So this is it for today guys.Will do its part two in the future.I know this blog is short but i have a lot going on lately.Keep supporting guys.Keep clashing.Thank you. 

Saturday 11 February 2017

Arena 4 to Arena 10 : How ?

       Hey, What's up bros , Its me DEMO here and TODAY,in the 4 blog, we will see how to get into the jungle arena ( Decks and Strategies).Before we begin I would again like to thank you guys for the massive support on the last blog and also would like to tell that now the follow button is active Please show your support by hitting the follow button for more of the Clash content !
       So let us begin ! I get a lot of questions about getting into the legendary arena.So the deal is you have to get at the jungle arena before and then it is all skill that will take you in the legendary arena.


Decks to use



The hog rider has to be my favourate card in the game , it is very well balanced and gives a great value for the cost of 4 elixir.You unlock this card in Pekka's  play house (You can easily reach to the play house if you follow my first blog).Do not donate this card , keep collecting it it will be useful for you in the long run.
Assuming  you guys are in the arena 4 having unlocked most of the cards I would suggest some of the decks to you.

 Hog Freeze Deck

This combo is very famous and every top player has used it at least once in his career.Believe me guys this combo can take you to 3000+ easy in course of time if your cards get at a good level.Even currently it has come back into meta and the legendary arena players are using it again, dont believe me ? chect the TV royale yourself !
playing of the freeze spell after deployment of thehog requires some skill. So you have to deploy the hog right on he bridge and keep the freeze ready.Once the opponent drops defence such as Barbarians , Mini pekka , goblins , muskeeter , Scarmy you immediately have to drop the freeze spell.
Level 1 spell freezes the troops and the building for 4 seconds and the attack  speed of  the hog is 1.5 seconds. So we can say that the hog ider will get 3 hits guranteed as the frozen units attack stance would have been reset.3 hits will be guranteed.
considering the hog rider at level 3 (minium level 3 required before you use it in the battles) it does 181 damage on 1 hit and therefore using hog-freeze combo you will get approximately 543 damage on the tower.
Also, As your opponent will be busy countering your full health hog on his frozen tower you will be able to build up elixir to defend the counter push.

Other Elements of the Ho-Fr deck



The Valkyrie will be an extremely important component in your deck. When you arein lower arenas you will se the giant witch combo a lot. Valkyrie is ery effeective in taking out the witch from the combo giving you apositive elixir trade and leaving your opponent to deal with a full health Valkyrie.
the Vulk can also be used in combination with the hog rider. Putting Valk ahead and the hog rider from behind is a deadly combo as many players in your arenas use mostly barbarians or the skeleton army. Sometimes they may use a minion horde or minions to counterthis combos.
Valk is a great defensive card and takes out many other cards in one on one interaction such as the musketeer,witch,skeleton army , the barbarians and even the mini pekka with the help of the tower.

The Defensive Buildings


Defensive buildings are a must in every deck as they can be used to distract building targeting units like Hog , giant , royal giant , golem , hound etc.They can also be used to sponge damage.Some people prefer spawnner buildings instead of these but I think they are not dependable like these.
I prefer infernoo tower over the Tesla  but if you want to keep the deck cheap Tesla will alsodo a great job, but for the tanks I prefer inferno.Remember your opponents are also  likely to run a Hog deckso buildings are of immense importance for you.

Air to ground and Ground to Air



Remember your deck must be well balanced and hence it must have a flying unit which targets fellow air units and counter ground units as well. Also you should have a ground unit to target the flying units. you can replace minion horde with minions to keep the deck cheap and reducing the positive elixir trades of your opponent to even trades.Also you can trade the musketeer for the wizard but musket will be cheaper and this might be the reason this card is used bu so many top players. Its all your decision in the end.

The numbers game


 The skeleton army, Being very vulnerable,Is a great defensive card against the Giant,hog,musketeer etc.You can use this as a defensive card but ate the higher arenas everyone is running a zap and i would recommend not using this card defensively in the higher arenas.
as in lower arenas there is no zap you can use this card defensively for hog and giant witch deck(But first take out the witch).Even if your opponent arrows them it will be a positive elixir trade.

Secondary Spells

You can use fireball or the arrows as the secondary spells to counter hordes, Skeleton army,Barbarians,minions,musketeer and etc. It is mandatory to have at least a spell other than your freeze spell  for direct damage and defensive purpose.In future you are expected to see a lot of pumps , fireball can shut them down for a even trade.you will be also seeing a lot of princesses and if you dont have a log arrows will shut her down for a even trade. arrows can also shut down a horde for s positive elixir trade.these spells come very handy in the deck and you should have them.


So this is it for today guys, I will discuss other decks in future blogs.Checkout my old blogs.If you want more of the hog decks then comment down and dont forget to follow my blog for more Decks and strategies.See you in the next blog.Thank you.Keep sharing Keep clashing.Peace out.