Showing posts with label hog rider. Show all posts
Showing posts with label hog rider. Show all posts

Friday 17 February 2017

The Miner Barrel !

       Hey what is up guys! DEMOLITION here and TODAY I'm going to share a new , fast cycle deck with you. I found this deck on the Royale TV  and I found it very good after trying out in couple of friendly battles and thought to share it with  you guys.Before we go through it I would request you guys to show your support by following my blogs and checking my old blogs too as it would mean a world to me and feel free to comment your hearts out !
       So without any further ado lets get right into it ....

The Miner Barrel


So this is the very deck that I was talking about.As you can  see its very cheap cycle deck and has a lot of cycle cards such as ice golem , minions and cannon.Remember guys here your kill cards could be Miner, barrel and the Executioner depending on how you use them.
I am going to tell you How I would have used this deck but you guys can use this as you want !


I love it when I have my miner and the barrel for my starting hand. As this deck has an average of 3.3 elixir It's ok to rush.If i get them in starting hand i would wait for my elixir to fill and then would push with the miner and the barrel and then use my poison on the top of it.

  • In this deck the placement of the troops , and its timing is very important as they can be easily countered by cards such as the log and the skeleton army.
  • I recommend placing of the miner in two positions that are in extreme rights or lefts of the respective towers or behind the towers.You constantly have to keep changing the Miner's position so that your opponent finds it impossible to predict your miner play.




  • After deploying your miner you have to instantaneously throw your barrel. As the goblins dont die to the zap now you have to expect Logs.Its ok if your opponent logs your barrel , you have to keep in mind that you have a Cheap deck and you eventually are going to outcycle your opponent.
  • keep in mind that throw the barrel in such a position that your miner isn't affected by the log.
  • Now the final touch in your push will be the Poison Spell.After the recent buff it has become more useful in the current Meta.
  • Most of the people will use minions or the Skeleton army to counter the Miner-Barrel as it would be a positive elixir trade.I would suggest to let go of your first push and observe the move of your opponent.
  • Remember you can also use the Tornado but it will take time to kill the skeletons and your miner would have to bear some damage of few of the skeletons.
  • Remember to pull the defense of your opponent away from his crown tower.
  • Remember guys you also have a solid defense against against Cards like the Hog rider , Giant , Royal giant , Elite barbs etc. And most important of your defence is The Executioner and the Tornado combination.
  • So earlier I was insisting on using of the Poison on the offence as you will require the tornado for the defense.
  • lets talk one by one about the defencive cards.
Executioner-Tornado



  • The most important thing about these cards is that they must be used always in combination to cause more damage to your enemy's counter push.
  • For example there is a giant reaching to your crown tower and has just crossed the bridge and your opponent drops a support card such as a musketeer or a wizard Then first deploy your executioner and then pull the opponents whole push opposite side from your tower such that your tower still targets the giant but any of the support cards don't.
  • And pull in such a way that the whole push is concentrated on one point and the executioner's axe passes through all of them , Damaging them all.
Ice Golem

  • Ice golem can be used as a cheap tank to sponge up the damage , to kite or tank for offence.I would recommend using the ice golem defensively against the Elite barbs.
  • Use the ice golem to kite them and the minions or the executioner to finish them. You will be seeing a lot of them in tournaments and as well as on the ladder.
  • It can be used effectively in taking out the support cards and tanking for miner or the executioner.
Cannon




  • The cannon is one of the best defensive buildings for its cost.It can be used in many different ways and different positions.
  • It is most effective against the Hog rider as it gives you a Positive Elixir trade.It also does a good job against the giant.
  • if you don't have good troops for defense in the hand against Charging troops like the elite barbs the cannon will do a great job for you by taking out one of them.
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So this is it Guys ! the whole deck is explained to you. Try out this deck and comment how well you did with it and don't forget to Comment and follow to my blog for more clash content like this and keep  checking my previous blogs .Thank you.

Keep following and keep clashing ! Peace out.  

Wednesday 15 February 2017

Guess who's Back..Back Again !

       Hey What is up guys !  It's your lad DEMOLITION here , and TODAY in the 7 th ever blog we will see  an deck which is back and better than before. But before that guys I would like too share with you guys that I am having some issues with the Google adsense account and if the conditions get worse I will have to shift my account.
But dont worry its way far in the future and for YOUR present I have a present and that is a new deck , Not technically a new deck but a deck which is back asnd is here to stay.It is Hog Poison Deck !


  • Recently the poison got a buff and now it's damage has increased per second meaning now it will pop the skeletons in 1 second and minions upto 3 seconds depending on their level.In my  opinion this is a huge buff for the poison and it will be used more in the meta.

  • Even the skeletons got a buff means now there will be 4 of them.The above shown deck is from the old times when the poison used to have the slow effect and there was no ice spirit , but after the balance changes I feel this deck will be back in the meta.
  • The skeletons are good against many cards now such as a musketeer , mini P E K K A , Princess , hog rider , giant , mega minion and many more ! but its your wish to use a ice spirit instead of the quad pack or not.Both cards have their own specialties.

  • you can also exchange cannon by tesla in the above deck as the teslla can target flying units also and is of great defense against the royal giant and makes up for the 1 extra elixir cost.

 
  • I think youguys should replace the Valkyrie by the Executioner s it is so versatile and also attacks the air units.Italso can be used as a mini tank.
  • poison should be used as soon as the hog is deployed on the bridge such that it also affects the tower
  • The pump is good it should not be exchanged by any card.
  • This will be the strongest meta in the future.
So this is it guys for today.Hope you enjoyed this blog.I know this one is short but I have a lot of other stuff to do guys and the whole issue thing is getting on my nerve.So keep sharing, keep enjoying and see you guys in the next blog.Peace out !

Saturday 11 February 2017

Arena 4 to Arena 10 : How ?

       Hey, What's up bros , Its me DEMO here and TODAY,in the 4 blog, we will see how to get into the jungle arena ( Decks and Strategies).Before we begin I would again like to thank you guys for the massive support on the last blog and also would like to tell that now the follow button is active Please show your support by hitting the follow button for more of the Clash content !
       So let us begin ! I get a lot of questions about getting into the legendary arena.So the deal is you have to get at the jungle arena before and then it is all skill that will take you in the legendary arena.


Decks to use



The hog rider has to be my favourate card in the game , it is very well balanced and gives a great value for the cost of 4 elixir.You unlock this card in Pekka's  play house (You can easily reach to the play house if you follow my first blog).Do not donate this card , keep collecting it it will be useful for you in the long run.
Assuming  you guys are in the arena 4 having unlocked most of the cards I would suggest some of the decks to you.

 Hog Freeze Deck

This combo is very famous and every top player has used it at least once in his career.Believe me guys this combo can take you to 3000+ easy in course of time if your cards get at a good level.Even currently it has come back into meta and the legendary arena players are using it again, dont believe me ? chect the TV royale yourself !
playing of the freeze spell after deployment of thehog requires some skill. So you have to deploy the hog right on he bridge and keep the freeze ready.Once the opponent drops defence such as Barbarians , Mini pekka , goblins , muskeeter , Scarmy you immediately have to drop the freeze spell.
Level 1 spell freezes the troops and the building for 4 seconds and the attack  speed of  the hog is 1.5 seconds. So we can say that the hog ider will get 3 hits guranteed as the frozen units attack stance would have been reset.3 hits will be guranteed.
considering the hog rider at level 3 (minium level 3 required before you use it in the battles) it does 181 damage on 1 hit and therefore using hog-freeze combo you will get approximately 543 damage on the tower.
Also, As your opponent will be busy countering your full health hog on his frozen tower you will be able to build up elixir to defend the counter push.

Other Elements of the Ho-Fr deck



The Valkyrie will be an extremely important component in your deck. When you arein lower arenas you will se the giant witch combo a lot. Valkyrie is ery effeective in taking out the witch from the combo giving you apositive elixir trade and leaving your opponent to deal with a full health Valkyrie.
the Vulk can also be used in combination with the hog rider. Putting Valk ahead and the hog rider from behind is a deadly combo as many players in your arenas use mostly barbarians or the skeleton army. Sometimes they may use a minion horde or minions to counterthis combos.
Valk is a great defensive card and takes out many other cards in one on one interaction such as the musketeer,witch,skeleton army , the barbarians and even the mini pekka with the help of the tower.

The Defensive Buildings


Defensive buildings are a must in every deck as they can be used to distract building targeting units like Hog , giant , royal giant , golem , hound etc.They can also be used to sponge damage.Some people prefer spawnner buildings instead of these but I think they are not dependable like these.
I prefer infernoo tower over the Tesla  but if you want to keep the deck cheap Tesla will alsodo a great job, but for the tanks I prefer inferno.Remember your opponents are also  likely to run a Hog deckso buildings are of immense importance for you.

Air to ground and Ground to Air



Remember your deck must be well balanced and hence it must have a flying unit which targets fellow air units and counter ground units as well. Also you should have a ground unit to target the flying units. you can replace minion horde with minions to keep the deck cheap and reducing the positive elixir trades of your opponent to even trades.Also you can trade the musketeer for the wizard but musket will be cheaper and this might be the reason this card is used bu so many top players. Its all your decision in the end.

The numbers game


 The skeleton army, Being very vulnerable,Is a great defensive card against the Giant,hog,musketeer etc.You can use this as a defensive card but ate the higher arenas everyone is running a zap and i would recommend not using this card defensively in the higher arenas.
as in lower arenas there is no zap you can use this card defensively for hog and giant witch deck(But first take out the witch).Even if your opponent arrows them it will be a positive elixir trade.

Secondary Spells

You can use fireball or the arrows as the secondary spells to counter hordes, Skeleton army,Barbarians,minions,musketeer and etc. It is mandatory to have at least a spell other than your freeze spell  for direct damage and defensive purpose.In future you are expected to see a lot of pumps , fireball can shut them down for a even trade.you will be also seeing a lot of princesses and if you dont have a log arrows will shut her down for a even trade. arrows can also shut down a horde for s positive elixir trade.these spells come very handy in the deck and you should have them.


So this is it for today guys, I will discuss other decks in future blogs.Checkout my old blogs.If you want more of the hog decks then comment down and dont forget to follow my blog for more Decks and strategies.See you in the next blog.Thank you.Keep sharing Keep clashing.Peace out. 

Thursday 9 February 2017

Underrated Cards in Clash Royale !

Hey guys ! what is up , It's your lad Demo here and TODAY in the second ever blog we will be  seeing the under rated and underused card in the current state of the game. I personally think these cards are very well balanced and should be used so that other cards wouldn't have to get nerfed in the future balance changes.So let's begin...

1) The Arrows.


So, the arrows are one of my favourate spells and using the since the beginning. these are not technically underrated but are surely underused. These commonly get replaced by the zap or in current meta by tornado due to the rise of the Executioner.
       I think they should be used more often as the zap doesn't kill the minion horde and the tornado doesnt affect the building health.Arrows provide a positive elixir trade against the minion horde and the provide even elixir trade against the Skeleton Army , minions and princess.It also helps against the all air Deck and against the lava hound decks as it takes out all the lava pups in one shot at the tournament standard.Zap and the fire spirits anr not dependable in cases where the opponent tanks the weakened horde or minions with the hog rider or the ice golem. They also provide a direct damage on the towers which can be very crucial in close battles.you can also prediction-arrow  with your hog rider , balloon and graveyard deck which is not the case with the zap.

2) Tesla.



  The Tesla is the Second best defensive building ( after the inferno tower ).It is underrated and certainly underused and is commonly preferred defensive buildings over the Tesla are the cannon and tombstone as they are one elixir cheaper than that of the Tesla. I feel that it is a great value card for just 4 elixir as it remains hidden and cannot be affected by the fireball and other direct damage spells.
It works great against the royal giant and the hog cycle decks. it causes a lot of pain for the royal giant users  as Tesla is not visible for the RG until it comes in range of Tesla and the crown tower saving a lot of damage on your crown tower.It also targets the air units such as minions and the mega minion commonly used in the royal giant decks where as the cannon cannot.
I personally think it should get a buff in damage in the next balance change as the cannon,tombstone, Furnace and the inferno tower are heavily used in the current meta.

3) The rocket.



This high damage spell has been on and off meta constantly and it didn't suffer any balance changes. well it is not technically underused card but surely is underrated.It suffered heavily when the stun effect was added to the lightning spell which has been its rival spell since the beginning. But it  is a well balanced card from my point of view causing a high damage in an Area where as the lightning only causes damage for the 3 units. It is great to use against the elixir collector , sparky and three musketeers providing the even and positive elixir trade.I think this card doesn't need any buff or Nerf and we will witness its rise in current meta in cheap hog cycle decks as a cycle damage card and in miner decks.

4) Knight.




The knight is the one of the fist cards you get in Clash Royale. It is just a 3 elixir card which can also be used as a tank and defense due to its high attack speed.it is both underrated and underused in the above arenas. Being your one of the first cards you are able to upgrade it to higher levels quickly and this is of certain advantage for you in the longer run.it should be used more as it can defend hog rider pretty well and can tank for the graveyard. It should be used in the graveyard decks in stead of the the ice golem as it has higher DPS. I am confident that we will see more of him int the future metas.

5) The Lumberjack.


 

This high speed legendary troop is the most  underrated legendary card ( after sparky). It is a great card which was once OP receiving a nerf in his attack speed. We can say that level 1 lumberjack is like a level 7 mini pekka which spills rage after its death. it can be used to counter the hog and then build a counter push in which it can be used as a tank for its rage effect of as a support card for damage purpose.
I had it in my deck and was great for me as it took me from 3400 trophies to 3600. it can be used in the hog cycle decks and royal giant decks conveniently well. it can also be used to counter graveyard with the support of the crown tower due to its high attack speed. I would love to see him back in the meta.